Welcome to Playtime!

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Welcome to Playtime!


Posted by Larissa Fontaine, Director, Global Head of Apps Business
Development, Google Play



Almost href="https://photos.google.com/share/AF1QipPWGjEv2iaJxAOiJZc1JnqZ5chXbI3zVxXYkBYplvdNqHM5ZjQSYtj3a8YJ86MB7g?key=T1NNZURfbGhyV0wta3Z2ajhBUUFncC1rQnNtR1p3">three
years ago, we started the first of an ongoing series of developer events,
called Playtime, dedicated to educating partners on best practices and tools
available to improve their apps and games and grow successful businesses on
Google Play. It was originally a modest gathering that was held on our campus in
Mountain View, CA, but it has quickly grown to become one our premier developer
events of the year (outside of Google I/O) with a huge global footprint. We've
already been in London, Paris, Berlin, San Paulo, New Delhi, Moscow, Tel Aviv,
Tokyo, Seoul and more, just to meet directly with developers.




Today, Playtime is back in San Francisco after a long international run! On
stage, we'll recap some of our recent efforts to invest in new areas that go
beyond the smartphone, as well as announce new tools and highlight the major
progress of recently launched features that help developers increase user
engagement and make more money.



Extending beyond mobile devices



We live in a multiscreen world and people want to enjoy Android apps on the
their phones, and many other devices. That's why we have been extending Google
Play to go beyond the smartphone, enabling new app and gaming experiences while
on the go, on a chromebook, in the living room and immersed in virtual reality.



The new Daydream device platform
is going to be available soon and will come with a Google Play Store filled with
high quality VR apps. Android Apps are now href="https://blog.google/topics/education/android-apps-coming-to-chromebook-near/">available
in beta on a few Chromebook devices (same Android apps that currently run on
phones and tablets). And we recently announced a developer preview of Android
Wear 2.0 which introduced href="http://android-developers.blogspot.com/2016/09/android-wear-2-0-developer-preview-3-play-store-and-more.html">Google
Play for Wear. This makes it easier for users to discover and install great
apps that work directly on the watch.



Enhanced developer tools and programs



We continue to deliver the best tools for developers in the Play Developer
Console to drive user engagement and increase revenue.



Offer new subscription promos



We know how important subscriptions are in helping you monetize and we're
continuing to invest in features to support your subscription business.
Subscriptions are the fastest growing business model on Play, with consumer
spending in subscription apps increasing 10x over the last 3 years. Coming soon,
you'll be able to create an introductory price for new subscribers for a set
period of time. For example, you can offer a subscription for $1 per month for
the first three months before the normal subscription price kicks in. Along with
local/custom pricing and free trials already offered, introductory pricing will
help you acquire more subscribers and grow your subscription business.



Build anticipation with pre-registration



Earlier this year, we started working with select developer to let users
pre-register for major upcoming Android titles, such as Clash Royale
(Supercell), and Candy Crush Jelly Saga (King), which has driven more than 30
million installs so far. With pre-registration, users simply tap the
'pre-register' icon to show their interest. The process automatically sets up an
alert that prompts a user once the app is available. The program is limited at
this time.



Get feedback early with Early Access



In only a few short months, more developers have been leveraging the "Early
Access" open beta program to build a user base, interact with early-adopter
users and get invaluable feedback before an official launch. It has been an
immediate hit! Since the collection became available to all users, open beta
titles have been installed over 4 million times (up from 1 million in September)
and demand is growing. If you are a developer getting ready to launch on Google
Play, you can nominate your app or game to be part of Early Access. Learn more
here.



Recognizing art and innovation from Indies



To build awareness of the awesome innovation and art that indie game developers
are bringing to users on Google Play, we have invested heavily over the past
year in programs like href="https://play.google.com/store/info/topic?id=topic_b000054_games_indie_corner_tp&hl=en&e=-EnableAppDetailsPageRedesign">Indie
Corner, as well as industry events like the href="http://android-developers.blogspot.com/2016/09/announcing-the-winners-of-the-google-play-indie-games-festival.html">Google
Play Indie Games Festival in North America. The new Indie Corner collection,
in particular, has already helped million of gamers discover the latest and most
innovative releases on Google Play. Developer can nominate indie game for
inclusion at g.co/indiecornersubmission. We'll pick the best games to showcase
based on the quality of the experience and exemplary use of Google Play game
services.



Ensuring fair play for everyone



Our goal is always to do the right thing for both users and developers. As game
economies have become more complex, developers are looking for more tools to
ensure that all users play fairly to make gameplay fun for everyone. Today, we
are announcing a new API (in beta) that helps developers identify users who have
requested refunds so they can better manage their economies. This program is
currently in early beta and interested developers can sign up to learn more href="https://docs.google.com/forms/d/e/1FAIpQLSeob_Dhrd8Ew6fbRAa_2uj3B_SeXq8Nf0iF-dE6P8je0LabZA/viewform?c=0&w=1">here.



It has been another great year for Google Play thanks to the continued feedback
and support from the developer community.



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